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At these times, taking normally prudent actions such as removing threatening minions, rather than simply attacking the enemy hero, can in fact directly cause the player to lose the game.Īggro decks tend to focus on dealing damage to the enemy hero as quickly as possible and sacrifice late game potential in order to provide greater power and capabilities during the earlier game. When the player is capable of dealing fatal damage to an enemy hero that turn (known as " having lethal"), it is always best to do so that turn. The assessment of target priority is an ongoing strategic challenge of Hearthstone. However, once the enemy hero's Health has reached a certain level, it becomes most important to simply direct all attacks at the enemy hero, regardless of the state of the board. Despite this, because of the opportunity for repeated damage presented by control of minions, it is generally more important to address the ongoing threat of enemy minions than to simply deal damage to the enemy hero. While much of the game involves trading minions and making wise use of cards to gain control of the board, almost all Hearthstone battles are ultimately resolved through dealing damage to the enemy hero. "Going for the face" is used to describe directing attacks straight at the enemy hero. When dealing damage to a hero, the hero is often referred to as " the face", as in "dealing 10 damage to the face", in contrast to attacking other targets. Heroes are also capable of attacking on their first turns, unlike most minions. Heroes cannot be targeted by spells or effects that specify "minion" rather than "character", and some effects can only affect heroes, not minions. Heroes can gain Armor and equip weapons, which minions cannot. Heroes do not have mana costs, although some cards that create replacement heroes do. On the other hand, they differ in several ways too. In addition to having Attack and Health attributes, participating in combat, and taking damage, heroes can be affected by some of the same conditions or abilities that minions are, namely Destroy, Freeze, and Immune effects. Heroes with an Attack value can attack other targets, similarly to minions, and will take damage from targets they attack accordingly. Heroes by default do not have an Attack value, but can use various means to gain Attack such as equipping weapons. When a hero is killed, almost always by having its Health reduced to 0 or below, the corresponding player loses the game. Similarly, it is the class chosen for a deck rather than the specific hero which determines the class cards and Hero Power in games with that deck.Ĭharacters in battle See also: CharacterĪll player heroes have 30 Health at the beginning of a game, and take damage when attacked by minions or hit by spells and effects. However, all rewards are earned based on the class played rather than the specific individual hero. These "heroes" earn experience after each game, gaining access to cards and other rewards.
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This meaning of "hero" is mostly cosmetic, with no gameplay difference between two heroes of the same class.
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Golden heroes are versions of the classic heroes with gold UI elements, similar to golden cards. One classic hero of each class is available to new players, while alternate heroes are obtainable through purchase or awards. Each hero represents a class, and can be used in any games played with a deck of that type, making each hero a "skin" for its class. A hero is a collectible individual from Warcraft lore, with its own portrait, personality and style.This meaning of "hero" pertains specifically to game mechanics within a battle. If a player's hero dies, they lose that game. Heroes have attributes like Health, take damage, and can sometimes even attack, just as minions do. Heroes are gameplay characters representing players or bosses within a match.
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In Hearthstone, this concept is expressed in three interrelated but distinct ways: A hero is a character in the Warcraft universe representing the player.